Prince Of Persia-The Sands of Time GameCube Game for Android. (Highly Compressed).
Description And Screenshots:-
The game follows an unnamed Prince whose father sacks a Maharaja’s city at the instigation of its treacherous Vizier. During the attack, the Prince obtains an artifact called the Dagger of Time, while his army captures an hourglass containing the Sands of Time. Visiting Azad to present the Sands as a gift to the city’s ruler, the Vizier tricks the Prince into releasing the Sands, transforming the city’s population into savage monsters. Together with the Maharaja’s daughter Farah, the Prince works to correct his mistake and return the Sands to the hourglass. The gameplay revolves around the Prince’s platforming abilities, broken up by fights with the creatures created by the Sands. A key mechanic in the game is using the Dagger to rewind time if the Prince makes a mistake platforming, and using it to kill and freeze enemies.
Concept work began in spring of 2001, after Ubisoft acquired the Prince of Persia catalog. After Mechner was brought on board, production began in June of that year. After the initial story draft was scrapped as it was too complex, the team began with four guiding concepts, including the ability to rewind time: this idea grew into the Dagger, the Sands, and the various powers related to them. Mechner’s script drew inspiration from the Shahnameh, with the main focus on creating a simple narrative that worked with the pace of gameplay. The game used Ubisoft’s Jade engine, originally designed for Beyond Good & Evil, another game published by the company. Production was troubled, with the team facing problems with the engine structure and delays with environment assets, while also managing to create an effective tester network to seek out the game’s bugs. In 2004, a version for mobile phones was developed and published in North America by Gameloft.
Upon release, it received critical acclaim, was nominated for, and won numerous awards and has been recognized by many as one of the greatest video games of all time. Sales of the title were initially slow, but it eventually became a commercial success. Its success prompted the development of a sequel, Prince of Persia: Warrior Within, which was released in November 2004. Further games set in the Sands of Time continuity have been developed, and it is generally cited as the reason for the Prince of Persia series’ return to fame.
The story is set in Persia during the 9th century AD, and begins with the Prince narrating to an unseen listener about his adventures. The Prince and the army of his father Shahraman are passing through India to visit the Sultan of Azad. The Vizier of a local Maharaja, wanting to prevent his death using a substance known as the Sands of Time, entices them into attacking the Maharaja’s palace, where the Sands are stored. During the fight, the Prince loots an artifact called the Dagger of Time, and the Maharaja’s daughter Farah is taken as a gift for the Sultan of Azad. Visiting Azad, the Vizier tricks the Prince into releasing the Sands, turning everyone but the Prince, the Vizier and Farah (protected by the Dagger, a staff and a medallion respectively) into monsters.The Vizier attempts to seize the Dagger from the Prince, but he escapes and eventually allies with Farah to undo the damage he has caused and prevent the Sands from covering the world, even though he has doubts about her loyalties and motives.
After navigating the palace of Azad and reaching the hourglass of the Sands in the Tower of Dawn, the Prince hesitates when following Farah’s instructions on containing the Sands, unsure of whether to trust her. The Vizier ambushes them and they barely escape with the Dagger, ending up in a tomb beneath the city. Eventually finding shelter in a mysterious bathhouse, the two rest and begin showing feelings for each other. When the Prince wakes back in the palace, Farah has gone with the Dagger, leaving him her medallion. He follows her and only just manages to catch her as she is driven over a ledge above the hourglass by monsters. To save the Prince, Farah allows herself to fall to her death. As the Prince mourns over her, the Vizier offers him eternal life in exchange for the Dagger. The Prince refuses and stabs the hourglass with the Dagger. Time rewinds to before the attack on the Maharaja’s palace, and the Prince, still in possession of the Dagger and his memories, runs ahead to warn Farah of the Vizier’s treachery. It is now revealed that the Prince has been recounting his tale to Farah, and as he finishes, the Vizier enters to kill him. The Prince kills the Vizier and returns the Dagger to Farah, who believes his narrative was just a story. In parting, the Prince mentions a private word she told him during their time in the tomb, leaving her amazed.
The Sands of Time was announced in March 2003. It was released for the PlayStation 2, Xbox, GameCub, Game Boy Advance and MicrosoftWindows. The versions were released gradually between October and November 2003. The various versions had multiple differences in both graphics and control options. The GameCube and Xbox versions included a documentary about the making of the game. The PC port came with support for EAX, EAX2, and EAX3 Advanced HD. Gameloft developed a version of the game for mobile phones, which released in April 2004. Two versions were developed for higher and lower-spec mobile phones.Connecting the GameCube and Game Boy Advance versions of the game gave access to a port of the original Prince of Persia with the GameCube version, along with the ability for the Prince to automatically regenerate health.The PS2 version was released in Japan in September 2004. The game was published in the region by Sony Computer Entertainment Japan, who were impressed by both the quality and the praise it earned in the west.The Sands of Time was later re-released with its two sequels in a Europe-exclusive PlayStation 3 collection on November 19, 2010, which included a 3D display option.